Cockpit Task Management Bibliography |
| TITLE: | Transfer of Skill from a Computer Game Trainer to Flight |
| PUBLISHER: | Human Factors, 1994, 36(3), 387-405. |
| KEYWORDS: | simulator, game, EOT, FT, attentional control, Hawthorn, VP |
| SUMMARY: | Trained cadet Israeli Air Force pilots using the Space Fortress computer game. This training resulted in the experimental group performing better in actual flight than the control group that were not trained using the game. Additionally, there were two different approaches to training for the game. Full Training, FT and Emphasis Only Training (EOT). Although the FT subjects performed better in the game, they performed the same in flight tests, suggesting that FT techniques train simulator-specific skills while EOT trains more general attentional control skills. There is lots of verbiage here on why they think CTM is really attentional control capabilities of pilots. |
SIGNIFICANT CONCEPTS/EXCERPTS:
Introduction provides a good argument for CTM as attentional control.
Their thesis: Using a game (simulator) directed to improve attentional management skills would enhance the actual flying skills of pilots. This is a combination of 3 separate claims:
Two approaches to training in the game:
Made a lot of effort to avoid the Hawthorn effect. Cover story (pg. 394), and talked lots about it in the discussion section.
Evidence that EOT is better (pg 401), because it develops skill components that can be transferred and generalized to flight better than FT.
A bit of discussion of fidelity. Says that physical fidelity may not be that important for developing such skills at attentional control.
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